The result? Lots of wandering, lots of getting lost, lots of frustrating dead ends that were open before…oh, and the slew of convoluted puzzles that lack satisfaction just rub salt in the wounds. When the ‘Goals’ menu gets updated to mention some new area, there is no idea whether it has or has not been visited before, mainly because the names have not been mentioned in conversation before and the map does not list it as a key point of interest. Far too often, as well, the supposedly useful interactive map boards do not have the name of the location that must be visited next. Therefore, despite the development team possibly thinking that this might help cut down on any aimless wandering, it actually worsens it. The area was confusing to get around in Reborn, but here it is even worse because the all-powerful Eye that watches over the land has cordoned off numerous routes previously accessible. The problem with Zoë’s segments is that the backtracking is too frustrating here, especially given her ‘gentle’ jogging pace. The story side throws up some powerful developments, and it is clear that the young girl will not just have a fight to recall her lost memories, but other powers are at large, watching over her recovery…and that is on top of the political complications going on in the background, as well as the saga of her (non-)relationship(?) with old flame, Reza. Switching to Zoë’s sections, in Europolis’ city of Propost, though, proves to be not quite as gripping. There is a lot of wandering back and forth required, yet it all feels extremely gratifying in the end, especially as this land is easy to navigate, even without the use of the maps dotted around. When it does come to the nitty gritty of puzzling, however, the initial location of Marcuria (fans of past games rejoice!) is not exactly filled to the brim with overly-taxing brainteasers, although betwixt the cavalcade of fetch quests, there are some intriguing moments, such as guiding a messenger in a different direction to catch him, or analysing people’s mannerisms, actions, and even smells, to uncover a traitor in the midst. It almost makes the puzzle element take a secondary role. The decision making element of Dreamfall Chapters is strikingly impressive and draws players into the tale, deeper and deeper, complemented by some fine acting performances from the voice cast and the stunning visuals throughout. The narrative throughout is so absorbing to the point where those in control really have to take stock of the gravity of certain decisions that must be made – save the life of an allied rebel fighter who holds a permanent grudge, stating that Kian will never be forgiven for past transgressions let a known traitor’s identity be withheld for the greater good of using her abilities for the upcoming battle torture a disgraced commander or release him and run the risk of him betraying everyone. It works well to balance out the two storylines being delivered so far, offering up much more about the stoic soldier’s personality and his inner struggles with the new position of acting with the rebel army against his own people, the Azadi. ![]() ![]() In Rebels, more emphasis is put on Kian Alvane’s escapades than that of Reborn, where Zoë was the primary focus. Book Two of Dreamfall Chapters flips the roles.
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